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WEB: GAMING
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Project:
Gran Turismo 3/A-Spec
Client: Sony Italia
Date: 2001
Employer: Bleu22/Velodea
Art Director
[sketches, architecture, layout]
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Flown to Milan to oversee the design and Flash
construction of the Gran Turismo 3 site, I worked with Bleu22's
talented design partners, Area
51 Labs. Initial sketches, site architecture and layout, and
direction fell under my umbrella of responsibility. |
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Project:
PlayStation Planet
Client: Sony Italia
Employer: Bleu22/Velodea
Date: 2001
Assistant Designer/Programmer
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Providing the basis for Sony Italia's PlayStation
Planet, designer John Christiano and I worked off approved mockups
to build and design functional demo pages for the site, planning
for dynamic content with daily updating. |
WEB:FILM
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Project:
Terminator Special
Edition DVD
Client: MGM Home Video
Employer: Bleu22/Velodea
Date: 2001
Team Lead/Designer/Programmer
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The Terminator DVD site, rich in Flash, video, audio, and imagery,
offered die-hard fans of the T exclusive interviews, outtakes, and
an interactive q&a with the director.
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Project:
SPYkids
Client: Miramax Studios
Employer: Bleu22/Velodea
Date: 2001
Team Lead/Designer/Programmer
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The highlight of my web work, SPYkids (&
SPK International) combined a fully-animated flash interface with
online gaming, marketing, and community.
Working with other Bleu22 designers, I even had to pull a 50-hour
continuous workday to produce a DHTML version for users without Flash.
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Project:
Original Sin
Client: MGM
Employer: Bleu22/Velodea
Date: 2000-2001
Assistant Programmer
Motion Video Editor
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Aside from reprogramming the site's flash intro
& load methods, popups and flashcard, my best work for Original
Sin arrived on my last day of employment with Bleu22: creating
a one-minute video walkthrough of the site, with synchronized audio
events and a soundtrack. |
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Project:
Big Daddy
Client: Columbia Pictures
Employer: CTI/Sony
Date: 1999
Designer/Programmer
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My first high-profile film site, Columbia Pictures'
Big Daddy
was a fairly simple cookie-cutter job, fitting right in with the
"online brochure" style of many movie sites at the time.
It featured a Shockwave game, which, i guess, was kind of cool at
the time. |
WEB: TELEVISION
Project: The Bold & The Beautiful (1999)
Client: Columbia TriStar Television (CTI)
Role: Designer/Programmer
Project: Days of Our Lives (1998)
Client: Columbia TriStar Television (CTI)
Role: Content Management/Design
Project: The Young & The Restless (1998)
Client: Columbia TriStar Television (CTI)
Role: Content Management/Design
WEB: BUSINESS/CONTENT/OTHER
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Project:
Pretension Records
Client: Pretension Records
Date: 2002
Designer/Programmer/Illustrator
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An ongoing, evolving piece for electro record
label Pretension
Records, the fully Flash website features a cgi interface allowing
the label owners to update concent without having to ask me to "just
add one more thing". It's the coolest site i've ever done,
and will keep getting better. |
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Project:
Andromeda Flash Demo
Client: Alesis Studio Electronics
Date: 2000
Designer/Programmer
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Feeding my addiction to analogue synths, Alesis
commisioned this interactive Flash demo to celebrate the launch
of their flagship synth. Since the unit was still in alpha testing,
the site featured sound samples and detailed photos & descriptions
of the major areas and functions. |
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Project:
FutureRetro Synthesizers
Client: FutureRetro Synthesizers
Date: 2000-Present
Designer/Programmer
Content Management
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One of my favorite projects, the FutureRetro
website provides the home for an amazing one-man analogue synthezizer
manufacturer. While nothing complex, the site offers information,
tips, modifications, artist spotlights, and ordering information. |
Project: Studio
Electronics (2001)
Client: Studio Electronics
Role: Initial Designer/Programmer for Site Framework
Project: Unitic (1999)
Client: Columbia TriStar Interactive (CTI)
Role: Lead Designer/Programmer
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Project:
SDDS
(Sony Dynamic Digital Sound)
Client: CTI
Date: 1999
Assistant Designer/Programmer
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Although not the most exciting work i've done,
my first year @ CTI was filled with content management and updates
for Sony's existing SDDS site. I don't think the site has even changed
since I last worked on it, either. |
LOGO/IDENTITY
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Project:
MouS Identity
Client: Ministry of Unknown Science
Date: 2002
Designer/Illustrator
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This burning man camp/Los Angeles comedy troupe needed a logo. That about sums it up. |
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Project:
MIDIMini MAX
Client: Studio Electronics
Date: 2002
Designer/Illustrator
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In releasing a special edition of the synth
that made them famous, Studio Electronics wanted a new logo. Since
the electronics inside are modeled after classic units. Combined
with the new faceplate (below), this maintained a classic synth
feel with modern styling. |
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Project:
Irkin Elite Insignia
Client: Nickelodeon: Invader Zim
Date: 2001
Illustrator/Asst. Designer
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A quick job to assist a friend @ Nick, this
insignia denotes the battle cruisers of the Tallest, the Irkin Elite.
It (or a one-eyed variation) can be found on nearly every spacecraft
in the Irkin Armada. |
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Project:
ShowBiz Scoop
Client: CTI/Sony
Date: 1999
Designer/Illustrator
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Consider the context: It's for a .com, but it
doesn't have any swooshes!
When Sony began assembling their community sites pre-
Screenblast, their entertainment newsletter needed a logo. Someone
else added the "beam of light" later on. |
PRINT
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Project:
Bass Kittens,
Four Things I Hate About You
Client: Pretension Records
Date: 2000
Designer/Illustrator
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Bass Kittens' Four Things I Hate About You,
the latest release from one of San Francisco's electro elite, needed
some artwork. I was more than happy to oblige.
Although this was my first record label design work, much more is
in progress. |
Project: Big Daddy Promotional Postcard (1999)
Client: Columbia Pictures (CTI)
Role: Designer/Illustrator
Project: Relocation Promotional Postcard (2001)
Client: Columbia TriStar Interactive (CTI)
Role: Designer
HARDWARE
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Project:
MIDIMini MAX
Client: Studio Electronics
Date: 2002
Interface Design
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In releasing a special edition of the synth
that made them famous, Studio Electronics wanted a new interface.
Since the electronics inside are modeled after classic units. Combined
with the new logo (above), this maintained a classic synth feel
with modern styling. |
SOFTWARE
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Project:
DFX Buffer Override
Client: Destroy FX
Date: 2002
Interface Design
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One of the most
innovative audio
plug-ins on today's
market, Destroy
FX's
Buffer Override
required a new inter-
face to match its
intelligently-designed
feature set. Behold!
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For a complete project list, click here.
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